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Pixel Power

This section deals with low-level rendering showing techniques for drawing and painting using pixel manipulation.
These days most platforms already have mature libraries for rendering. These pages are for those creating embedded devices with screens who want quick and simple methods to create great graphics.
These demonstrations are all compiled using Visual Studio and draw to a Windows Device Context (CDC) which is hidden in a class called CPixelBlock which acts as a simple block of pixels that can have its size manipulated, and get painted to the screen when rendering is complete.
PixelBlock on its own isn't useful, it needs to be extended to be able to draw anything. Each of the other sections have simple extensions for distinct purposes.