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If you hate beeping, use net stop beep from the command prompt and run away, otherwise, read on... If you want your application to quickly give audible signals that are simple to specify then this could help... In the mid 1990s I wrote an message client for a company with a long thin office where the workers were generally not at their computer but needed to know when a message arrived for them: the messages were usually urgent. With the existing system, all the workers would run to their PCs whenever a message arrived because they couldn't tell which PC had beeped. I created this class so that each user could have a distinct short "ring-tone" to stop the madness. This class was the result and seems to amuse people, so I've kept it posted even though it's very old and won't work with Vista. |
Perhaps a short Trimphone ring: In your header file include Toney.h and have an instance in your class: CToney Toney; and when you want to play the sound use: Toney.Play("Trim Phone:d=16,o=5,b=350:a,b,a,b,a,b,a,4p,a,b,a,b,a,b,a,b,a."); When the CToney is destroyed, the thread playing the sound is stopped.
You can also set things up to read a selection of RTTTL ring tones from a file. In a dialog box create a Simple Combo Box (IDC_ToneList) and two buttons (IDC_Play, and IDC_Stop). In your header file include Toney.h and have an instance in your class: CToney Toney; In your OnInit() function put: Toney.LoadCombo((CComboBox*)GetDlgItem(IDC_ToneList), "RingTones.RTTTL"); This will fill a Combo Box with Ringtone Names from a file of RTTTL RingTones, one RingTone Per line.
The file may look like this:Dream:d=8,o=4,b=220:c3,4p.,c,4p,d#3,p,d#,d#3,p,d#,p,d#3,p,f3,4p.,f,4p,g3,p,g,g3,p,a#3,p,c,p,c3,p,f5,p,c,p,c5,d#3,f5,d#,d#3,p,d#,f5,d#3,g5,f3,p,f5,p,f,p,f5,g3,g5,g,g3,p,a#3,p,c,p,c3,g5,f5,p,c,g5,c5,d#3,f5,d#,d#3,p,d#,f5,d#3,g5,f3,g,f5,p,f,g5,f5,g3,g5,g,g3,p,a#3,d#5,c,p,c3,g5,f5,c5,c,g5,c5,d#3,f5,d#,d#3,g5,d#,f5,d#3,g5,f3,g,f5,d#5,f,g5,f5,g3,g5,g,g3,f5,a#3,d#5,c,c5,c3,g5,f5,p,c,g5,c5,d#3,f5,d#,d#3,p,d#,f5,d#3,g5,f3,g,f5,p,f,g5,f5,g3,g5,g,g3,p,a#3,d#5,c,p,c3,p,f5,p,c,p,c5,d#3,f5,d#,d#3,p,d#,f5,d#3,g5,f3,p,f5,p,f,p,f5,g3,g5,g,g3,p,a#3,p,c,p,c3,4p.,c,4p,d#3,p,d#,d#3,p,d#,p,d#3,p,f3,4p.,f,4p,g3,p,g,g3,p,a#3,p,c Ring High:d=16,o=6,b=350:b5,d,b5,d,b5,d,b5,d,d,f,d,f,d,f,d,f,f,a,f,a,f,a,f,a. Ring Low:d=16,o=5,b=355:b4,d,b4,d,b4,d,b4,d,d,f,d,f,d,f,d,f,f,a,f,a,f,a,f,a Scale:d=32,o=5,b=160:c,d,e,f,g,a,b,c6,b,a,g,f,e,d,c Trim Phone:d=16,o=5,b=350:a,b,a,b,a,b,a,4p,a,b,a,b,a,b,a,b,a. Wolf Whistle:d=16,o=5,b=900:8a4,a#4,b4,c,c#,d,d#,e,f,f#,g,g#,a,a#,b,c6,8c#6,d6,d#6,e6,f6,4p,4p,a4,a#4,b4,c,c#,d,d#,e,f,f#,g,g#,a,a#,b,a#,a,g#,g,f#,f,e,d#,d,c#,c,b4,a#4,a4 Van Halen-Eruption:d=32,o=5,b=120:c#6,16c#,e,g#,16c#,e,g#,16c#,e,g#,16c#,e,c#6,16c#,e,g#,16c#,e,g#,16c#,e,g#,16c#,e,a,16c#,e,a,16c#,e,a,16c#,e,a,16c#,e,a,16c#,e,a,16c#,e,a,16c#,e,a,16c#,d#,a,16d#,f#,a,16d#,f#,a,16d#,f#,a,16d#,f#,a,16d#,f#,a,16d#,f#,b,16d#,f#,b,16d#,f#,b,16e,g#,b,16e,g#,b,16e,g#,b,16e,g#,b,16e,g#,b,16e,g#,b,16e,g#,b,16e,g#,c6,16e,g,b,16e,g,b,16e,g,b,16e,g,b,16e,g,b,16e,g,d6,16e,g,d6,16e,f#,d6,16f#,a,d6,16f#,a,d6,16f#,a,d6,16f#,a,d6,16f#,a,d6,16f#,a,e6,16f#,a,e6,16f#,a,e6,16b,g#,e6,16b,g#,e6,16b,g#,e6,16b,g#,e6,16b,g#,e6,b,16g#,e6,b,16g#,e6,b,16g#,e6,16g#.,e6,g#,16b,e6,16b.,e6,b,16d6,e6,a#,16c#6,e6,a#,16c#6,e6,a,16c6,e6,a,16c6,e6,g#,16b,e6,g#,b,d6,e6,b,16d6,e6,b,16d6,e6,a#,16c#6,e6,a#,16c#6,e6,a,16c6,e6,a,16c6,e6,g#,16b,e6,g#,16b,d6,a,16c6,d6,a,16c6,d6,g#,16b,d6,g#,16b,d6,g,16a#,d6,g,16a#,d6,f#,a,16d6,f#,a,16c6,g,16a#,c6,g,16a#,c6,f#,16a,c6,f#,16a,c6,f,16g#,c6,f,16g#,c6,e,16g,c6,e,16g,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,e,16g,b,e,16g,b,e,16g,b,e,16g,b,e,16g,b,e,16g,b,e,16g,b,e,16g,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,e,16g,b,d#,16f#,b,4e,4a#4,4e.3 Zorba (Give it time!):d=16,o=5,b=125:16c#6,2d6,2p,c#6,2d6,2p,32e6,32d6,32c#6,2d6,2p,c#6,2d6,2p,b,2c6,2p,32d6,32c6,32b,2c6,2p,a#,2b,4p,8p,32c6,32b,32a,32g,32b,2a,2p,32a,32g,32f#,32a,1g,1p,8c#6,8d6,8d6,8d6,8d6,8d6,8d6,8d6,8c#6,8d6,8d6,8d6,8d6,8d6,e6,d6,c#6,e6,8c#6,8d6,8d6,8d6,8d6,8d6,8d6,8d6,8c#6,8d6,8d6,8d6,8d6,8d6,e6,d6,c#6,e6,8b,8c6,8c6,8c6,8c6,8c6,8c6,8c6,8b,8c6,8c6,8c6,8c6,8c6,d6,c6,b5,d6,8b,8c6,8c6,8c6,8c6,8c6,8c6,8c6,8b,8c6,8c6,8c6,8c6,8c6,8c6,8c6,c#6.,d6.,d6.,d6.,d6.,d6.,d6.,d6.,c#6.,d6.,d6.,d6.,d6.,d6.,32e6.,32d6.,32c#6.,32e6.,c#6.,d6.,d6.,d6.,d6.,d6.,d6.,d6.,c#6.,d6.,d6.,d6.,d6.,d6.,32e6.,32d6.,32c#6.,32e6.,b.,c6.,c6.,c6.,c6.,c6.,c6.,c6.,b.,c6.,c6.,c6.,c6.,c6.,32d6.,32c6.,32b5.,32d6.,b.,c6.,c6.,c6.,c6.,c6.,c6.,c6.,b.,c6.,c6.,c6.,c6.,c6.,c6.,c6.,To play any of the tunes use the following code in the event handlers for the buttons:void CMyDlg::OnStop() {Toney.Stop();} void CMyDlg::OnPlay() { CString S; CComboBox* List=(CComboBox*)GetDlgItem(nID); List->GetLBText(List->GetCurSel(), S); Toney.Play(S, "RingTones.RTTTL"); }The playing is done in a separate Thread using CThread (OnPlay doesn't need to call OnStop first, because that is done by CThread automatically).
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