class CLinePainter : public CPixelBlock, public CLineStencil {
WORD GetWidth () const {return CPixelBlock::GetWidth ();}
WORD GetHeight() const {return CPixelBlock::GetHeight();}
DWORD* GetPointer(WORD x, WORD y) const {return CPixelBlock::GetPointer(x,y);}
void SetPixel(WORD x, WORD y, DWORD Colour) {CPixelBlock::SetPixel(x,y, Colour);}
void BlendPixel(WORD x, WORD y, DWORD Colour, BYTE Transparency) {CPixelBlock::BlendPixel(x,y, Colour, Transparency);}
public:
CLinePainter() {}
virtual ~CLinePainter() {}
};
You can mix in as many 'Stencils' as you like to provide all the primitives you need.
The Colours, Effects and Patterns sections have further extensions.
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